My fields of interest are Intelligent Tutoring Systems and Virtual Environments. As far as Intelligent Tutoring Systems are concerned, my field of research is virtual reality games for educational software and implementation of such applications to work through the Web. As for the individualized student modelling that every Intelligent Tutoring System should have, due to the functioning through the Web (no teacher present), I focus on an affective user modelling component as to make the application more friendly and caring to the student.

Below you may find a list of my publications, including International Journal Papers, International Book Series Publications and Conference Papers (National and International), concerning my field of research. These publications are categorized by year, and you can find an abstract, the references, the full document along with Powerpoint Slides that have been used for presentation purposes (in the relevant conferences). Also at the bottom of the web page there are located lists of citations from other authors papers and participations as a reviewer in conferences.

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International Journal Publications

2008
Title Journal Download Resources
Personalised e-learning through an Educational Virtual Reality Game using Web Services In the international journal of Multimedia Tools and Applications, An International Journal, 2008 (Accepted --> to be published) Abstract
References
On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE In the international journal of Computers & Education, An International Journal, 2008, Volume 50, Issue 1, Pages 154-178, January 2008 Abstract
References

2005
Title Journal Download Resources
Combining Software Games with Education: Evaluation of its Educational Effectiveness Educational Technology & Society, Journal of International Forum of Educational Technology & Society and IEEE Learning Technology Task Force, April 2005, Vol. 8, No 2, pp 54-65. The acceptance rate of the journal is about 15%. Thus, publication of an article in Educational Technology & Society journal is evidence of a researcher’s distinction in the field. Abstract
References

International Book Series Publications

2006
Title Book Series Download Resources
Virtual Reality edutainment: cost-effective development of personalised software applications Proceedings of the International Workshop on Virtual Reality in Scientific Application and Learning 2006 (VRSAL 2006), held in conjunction with the 2006 International Conference in Computational Science and its Applications (ICCSA 2006), Glasgow, Scotland, in Lecture Notes in Computer Science by Springer LNCS. Abstract
References

2004
Title Book Series Download Resources
On the motivation and attractiveness scope of the virtual reality user interface of an educational game Proceedings of the International Workshop on Interactive Visualisation and Interaction Technologies (IV&IT 2004) held in conjunction with the International Conference on Computational Science 2004 (ICCS 2004), Krakow, Poland, in Lecture Notes in Computer Science by Springer LNCS 3038, pp. 962 ff. Small Acceptance Rate. Abstract
References

International Conference Publications

2005
Title Conference Download Resources
Adapting OCC theory for affect perception in educational software Proceedings of the International Conference on Human-Computer Interaction 2005 (HCI 2005), Las Vegas, Nevada USA,Volume 6 - Human Factors Issues in HCI. Abstract
References

2004
Title Conference Download Resources
On the interaction features of the virtual reality user interface of an educational game Proceedings of the ED-MEDIA World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA) 2004, Lugano, Switzerland, pp.2170-2174. Abstract
References
A cognitive theory for affective user modelling in a virtual reality educational game Proceedings of the IEEE International Conference on Systems, Man and Cybernetics (SMC 2004), Holland. Abstract
References
A virtual reality user interface for learning in 3D environments Proceedings of the International Workshop on Web3D Technologies in Learning, Education and Training (LET-WEB3D 2004), Udine, Italy, pp 66-70. Abstract
References

2003
Title Conference Download Resources
Relating Error Diagnosis and Performance Characteristics for Affect Perception and Empathy in an Educational Software Application Proceedings of the International Conference on Human-Computer Interaction (HCI 2003), Greece, Crete, pp. 480-484,V2. Abstract
References
VIRGE: Tutoring English over the Web through a Game Proceedings of the IEEE International Conference on Advanced Learning Technologies (ICALT 2003), Greece, Athens, pp. 469. Small Acceptance Rate. Abstract
References
Web Services for an Intelligent Tutoring System that Operates as a Virtual Reality Game Proceedings of the IEEE International Conference on Systems, Man and Cybernetics (SMC 2003), Washington D.C., pp. 4872-4878. Abstract
References
An evaluation agent that simulates students' behaviour in Intelligent Tutoring Systems Proceedings of the IEEE International Conference on Systems, Man and Cybernetics (SMC 2003), Washington D.C., pp. 378-383. Abstract
References

2002
Title Conference Download Resources
VR-INTEGATE: A Knowledge-Based Authoring Tool for Virtual Reality Educational Games Proceedings of the ED-MEDIA World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2002), Colorado, Denver, pp. 104. Abstract
References
Multi-Tutor Game: Electronic Game Worlds for Learning Proceedings of the ED-MEDIA World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2002), Colorado, Denver, pp. 103. Abstract
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Evaluation of a Virtual Reality Game for Education Proceedings of the international conference of information communication technologies in education, ICICTE 2002, Greece, Samos, pp.97-102 Abstract
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VR-ENGAGE: A Virtual Reality Educational Game that Incorporates Intelligence Proceedings of the IEEE International Conference on Advanced Learning Technologies (ICALT 2002), Russia, Kazan, pp. 425-430 Abstract
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Incorporating the Culture of Virtual Reality Games into Educational Software via an Authoring Tool Proceedings of the IEEE International Conference on Systems, Man and Cybernetics (SMC 2002), Tinisia, pp. 422-428 Abstract
References

National Conference Publications

2004
Title Conference Download Resources
Adaptive Hypermedia Research at the Department of Informatics, University of Piraeus In M. Grigoriadou, A.Raptis S. Vosniadou & H. Kinigos (eds.) Proceedings of the Hellenic Workshop with international participation on Adaptive Educational Hypermedia Systems (AEHS 2004) held in conjunction with the 4th Hellenic Conference with International Participation "Information & Communication Technologies in Education" ICTE 2004, Athens, Greece, New Technologies Publications, pp. 511-513. Abstract
References

2002
Title Conference Download Resources
Virtual Director: Visualization of Simple Scenarios Proceedings of the Second Hellenic Conference on Artificial Intelligence (SÅÔÍ-02), Greece, Thessalonica, pp. 3-14. Abstract
References

Citations

Citations
Citation Paper Title Referenced Paper
YY Cai, BF Lu, ZW Fan, I Chandrasekaran, KT Lim, CW Chan, Y Jiang and L Li (2006), “Bio Edutainment: Learning Life Science Through X Gaming”. In International Journal of Systems & Applications in Computer Graphics, Elsevier, 30(2006), pp.3-9. Maria Virvou, Constantinos Manos, George Katsionis, Kalliopi Tourtoglou. “VR-ENGAGE: A Virtual Reality Educational Game that Incorporates Intelligence”. IEEE International Conference on Advanced Learning Technologies 2002, Kazan, Russia, September 16-19, 2002, pp. 425-430.
Can G, Cagiltay K. “Turkish prospective teachers' perceptions regarding the use of computer games with educational features”. Educational Technology & Society, Journal of International Forum of Educational Technology & Society and IEEE Learning Technology Task Force, Vol. 9 (1): 308-321, 2006 Maria Virvou, George Katsionis, Konstantinos Manos. “Combining Software Games with Education: Evaluation of its Educational Effectiveness”. Educational Technology & Society, Journal of International Forum of Educational Technology & Society and IEEE Learning Technology Task Force, April 2005, Vol. 8, No 2.
Shen J., Aoki T., Yasuda H., Miyazaki S. “E - movie creation by rule-based reasoning from the director's viewpoint - E-movie: computer animation & real images”. European Workshop on the Integration of Knowledge, Semantics and Digital Media Technology (EWIMT 2004), Nov. 25-26, 2004, London, U.K. Konstantinos Manos, Themis Panayiotopoulos & George Katsionis (2002). “Virtual Director: Visualization of Simple Scenarios”, Proceedings of the Second Hellenic Conference on Artificial Intelligence (SÅÔÍ-02), Greece, Thessalonica, pp. 3-14.
Shen J., Miyazaki S., Aoki T., Yasuda H. “Personal E-Moviemaker Design”. The IASTED International Conference on Software Engineering and applications (SEA 2004), held in conjuction with the international conferences on Parallel and Distributed Computing and Systems (PDCS 2004), and Computer and Communication Networks (CCN 2004) November 9-11, MIT Cambridge, USA. Konstantinos Manos, Themis Panayiotopoulos & George Katsionis (2002). “Virtual Director: Visualization of Simple Scenarios”, Proceedings of the Second Hellenic Conference on Artificial Intelligence (SÅÔÍ-02), Greece, Thessalonica, pp. 3-14.
Shen J., Miyazaki S., Aoki T., Yasuda H. “Intelligent Digital Filmmaker DMP”. The ICCIMA fifth International Conference on Computational Intelligence and Multimedia Applications (ICCIMA'03), 2003, pp 272. Konstantinos Manos, Themis Panayiotopoulos & George Katsionis (2002). “Virtual Director: Visualization of Simple Scenarios”, Proceedings of the Second Hellenic Conference on Artificial Intelligence (SÅÔÍ-02), Greece, Thessalonica, pp. 3-14.
The Learning Federation LS&T R&D Roadmaps: “Building Simulations & Exploration Environments R&D for Technology-Enabled Learning Systems”. Virvou, M., Manos, C., Katsionis, G., & Tourtoglou, K. (2002). “Incorporating the culture of virtual reality games into educational software via an authoring tool”. IEEE International Conference on Systems, Man and Cybernetics, 2, Oct. 6-9, 2002, 326 –331.
Beheshti J., Large A., Kee K. & Cole C. "Designing Virtual Environments in an Educational Context." In the proceedings of the 35th Annual Conference Canadian Association for Information Science/L’Association canadienne des sciences de l’information, CAIS/ACSI 2007, McGill University, Montreal (Quebec), Canada, May 10–12, 2007 Maria Virvou, George Katsionis, Konstantinos Manos. “Combining Software Games with Education: Evaluation of its Educational Effectiveness”. Educational Technology & Society, Journal of International Forum of Educational Technology & Society and IEEE Learning Technology Task Force, April 2005, Vol. 8, No 2.

Reviewer

Reviewer
Reviewer in Conference
In the 8th Joint Conference on Knowledge - Based Software Engineering 2008, JCKBSE 08, August 25-28, 2008, Piraeus, Greece.
In the 8th IEEE International Conference on Advanced Learning Technologies, ICALT 2008, July 1-5, 2008, Santander, Spain.
In the 1st International Symposium on Intelligent Interactive Multimedia Systems and Services, KES-IIMSS 2008, July 9-11, 2008, University of Piraeus, Piraeus - Athens, Greece.
In the 7th IEEE International Conference on Advanced Learning Technologies, ICALT 2007, July 18-20, 2007, Niigata, Japan.
In the 10th International Conference on Knowledge-Based & Intelligent Information & Engineering Systems KES 2006, published in Lecture Notes in Computer Science by Springer (LNCS), October 9-11, 2006, Bournemouth International Conference Centre, United Kingdom.
In the 6th IEEE International Conference on Advanced Learning Technologies, ICALT 2006, July 5 - 7, 2006, Kerkrade, The Netherlands.
In the 5th IEEE International Conference on Advanced Learning Technologies, ICALT 2005, July 5-8 2005, Kaohsiung, Taiwan.
In the 4th IEEE International Conference on Advanced Learning Technologies, ICALT 2004, August 30 - Sept 1, 2004, Joensuu, Finland.

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